The constant onslaught of text boxes in story mode makes it so that you can't hardly click anything before the next text box appears.
The time it takes to read the text box generally causes other goals to complete and queue up another text box waiting to appear next. This cycle can cause multiple text boxes with different time offsets to appear as you move the mouse to upgrade something else.
Looking at the other comment from 9 hours ago... yes some of these are quest boxes either marking the completion of something or offering to "do quest" or "complete".
To be fair, there is a lot of polish present .... but the walls of text that appear make the story mode a very different play style. Going to try the other mode.
Thanks for this great feedback, I've been trying to figure out how to reduce the amount of pop up, I think there may also be too many quests, especially as each upgrade of each area has an associated quest. I've modified the game to no longer show quest pop ups, instead a new quest icon pops up to let the user know that a new quest has arrived so they can go to the quest at their leisure. Quest complete pop ups are still there though, not sure what to do about those yet. I'm a big WoW fan so I'm personally used to big walls of text but I understand that its not to everyone's taste,. With that I'm looking to reduce the amount of text in the longer quests.
Casual mode is basically a very minimal quest version of the game. Its meant for people that just want to click and upgrade and don't really want a story line or loads of quests to do. Will be a while before casual mode is ready.
If you click the top bar you can switch between 4 different save slots