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(1 edit)

Hi Kayla,

I was pretty much in the same situation as you, a year or two ago. This is the workaround I'm still working with:

I only present the choices in the dialogue, let's say

1 Yes please.

2 No way!

3 Something completely different.

Next, I create sprites shaped like a 1, 2 and 3 and put them in the current room, next to the avatar. I give the sprites exits in their dialogues so when the player runs into them (= making their choice), it takes them to a new room/the next part of the dialogue.

It's not as straightforward as having a selection to choose from in a dialogue window, but it's the only thing I could make work.

Hope this helps!