Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi,

Thank you very much for your purchase, your support is greatly appreciated.

On the Commodore 64,  "multi-colour text mode"  allows both hi-res and multi-colour (wide) pixel chars, the choice is made using the colour value in each screen matrix cell (ie. the relevant Colour RAM byte), 

Colours 0-7 make the cell "hi-res" and colours 8-15 make the cell multi-colour.

So in CharPad, to make characters appear in "text - multi-colour mode"...

1. Choose "Text - Multi-colour mode" on the Project form..

2. Select "Colour Matrix (low nyb)" on the Project form.

3. Choose any colour on the bottom row of the colour palette (these will have red dashes on them to indicate "wide pixel").

It has always worked this way and always will, there is nothing to fix.

Ps. "multi-colour bitmap mode" works differently, all chars are wide pixel. 

Cheers.

Weird, the first time loaded the char set and set that mode it worked as I expected, but then didn't afterwards.

I guess it's a bit unintuitive for me, setting MCM mode in my brain would disaplay all chars in multicolor mode. There is no color information in a character set so that just seems weird to me. I get it though because of how the c64 works with how color memory is set. It'll just take some getting used to.