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Hello dear creator,

thanks for putting all the work in and starting to make another game, after Mist was absolutely fantastic. I played it from start to end, loved it and followed it for a long time. It was absoltuely greate game :)

On your new project I'd also like to offer some perspective that has been brewing inside my head for some time now and maybe you appreciate the candid feedback. If so, please continue reading. If not, just stop now and leave with the highly felt appreciation for Mist :)))

***

My feeling for Morn is, that as your next project, it is suffering a bit from trying to outdo Mist, trying to make it all bigger, better ... More fantastic etc. I do not feel the connection to it, the way I did with Mist within the very first minutes.

When I thought about it, here are some reasons for me

- Mist had a super relateable MC. You could picture him, driving up there and how it all came to pass for him. You felt him and his agenda / priorities. The MC in Morn feels much more unrelateable. He is not a human, or is he? I still don't know what he exactly is, what his agenda is? Where he comes from? Who am I? This is a big issue for me, as I should be the MC, but I cannot connect to him.

- The Story in Mist started super basic. Developed gradually and increased in fantasy level, until you had a full blown high-fantasy that rocked your world. The Story in Mist enters already super high-fantasy from the start, which makes it also hard to catch on to it. Also I wonder where it will still go. There is hardly space left to go higher. So I guess it will be hard to build a real bow of tension.

- The side character in Mist were added one by one, always with building a relationship. You saved them, you formed a connection to them. There was some personal sharing. The side characters in Morn are going very much for the "Mystery and Cool" trope, that makes them more two dimensional and harder to relate. Also I feel the relation of her being your mistress, but then pulling back for no real apparent reason. I feel like I am still hanging in a void, where every time I think I can grasp someone as a character she disappears again behind her vail of (unnecessary) mystery.

Overall, as I said, I feel you try to go all cool, mystery and high-fantasy, already starting at 9/10 on each scale - which makes the story harder to relate to. Which is a shame I feel.

I hope you can do something with this feedback :)

Best of Luck with all next steps! Keep on rocking!

Thanks for the feedback. I appreciate the effort that went into it and I'm just gonna say that Children of Morn is far from being a finished game and there is still plenty of new content and fine-tuning ahead. I'd love it if you were to keep playing and let me know your thoughts again a year or two from now.

PS: I can't say anything about the story without spoilers, but let me just tell you that I have plenty in store for the story of the game. This mystery is far from being solved.

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I trust you have great ideas in store :) Keep going and keep it cool. I am sure it will turn into a great game.

At the same time, I remain adamant in my feedback, that I believe the early hours of the game need story refactoring to make it more relateable and make a genuine connection with the MC. So it is less about what is yet to come, and more about what we already have in hand today :)