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How is "combat" typically handled? Is there a turn order, or is everything just kind of loosey-goosey go with the flow?

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Hi there! High-pressure situations like combat are primarily narrative (whoever has something to try does it) but there is some guidance for how GMs can best keep it flowing in the GM Toolkit part of the Delta. There's a little more guidance in the upcoming full version as well, but combat doesn't require turn order.