I'm not sure what exactly you're asking about! Our bonus games are being delivered separately (or already have been and are now available online for purchase), but this book's stretch goals were all art-related, and that's included. If there's something else you're wondering about, let me know!
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If you're looking for a physical copy, you can preorder one here: http://preorder.hauntedtable.games/ and it comes with the same digital files!
If you're talking about Anomalies (to capture), homebrewing those is easy! If you mean Anomalies (Character piece) those are a little tougher. In the final game, each of the 9 Anomalies have 21 abilities total. Making a new one is a pretty big undertaking, but it's possible!
Overall, I think TA has lots of room to add stuff in, but homebrewing it with a full reskin/overhaul is going to be challenging. The mechanical design is tied pretty closely to its specific story world. I'm interested to see what people come up with, though!
Hi there! High-pressure situations like combat are primarily narrative (whoever has something to try does it) but there is some guidance for how GMs can best keep it flowing in the GM Toolkit part of the Delta. There's a little more guidance in the upcoming full version as well, but combat doesn't require turn order.
You can now order the book on its own on our pre-order page: https://triangle-agency.backerkit.com/hosted_preorders
There's going to be a solo game in the Triangle Agency setting created by Alfred Valley! This particular game, featuring Field Agents and General Managers, is in part about the relationship between those two groups, and so a direct translation of this game to solo wouldn't really work for our goals. I hope you'll enjoy the new solo game when it comes out next year, though!
Not any time soon! Right now our focus is entirely on getting the full book finished. I bet you wouldn't be alone looking for something like this, though, and I recommend asking around our Discord if someone has made something like that for their home games.
This expansion shows such a deep and generous understanding of what Triangle Agency is going for. The Agent's mechanics are so well put together, and the mission is scary, cool, and uniquely Colony: SALEM, too.
Plus the COVER! And the Agent portrait, especially that gorgeous background!! This is a really really amazing thing to see day one, and I get emotional reading it!!
-Caleb