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Haunted Table Games

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A member registered Oct 25, 2022 · View creator page →

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I'm not sure what exactly you're asking about! Our bonus games are being delivered separately (or already have been and are now available online for purchase), but this book's stretch goals were all art-related, and that's included. If there's something else you're wondering about, let me know!

I definitely want to make this kind of thing happen eventually! I don't have a set timeline for it, though, and it may be a little while. I'll bump it up my to-do list!

I wouldn't worry about the Playwall if the players are different every game, but if Agents might recur at all, let them keep track of their Time! It's totally fine if Agents are misaligned in total Time spent. 

You can read to whatever level makes you feel comfortable -- If you want the most to work with, I usually recommend GMs read through the Work/Life Balance paths to have an idea where the game is headed! It's fun to let players surprise you with their abilities, though.

We're working on getting our European fulfillment partners set up on our website for now, but: after physical release this year, we'll be distributed in European retail (and online) with Modiphius, and we're also currently working with an Italian translator for a version published in Italy!

If you're looking for a physical copy, you can preorder one here: http://preorder.hauntedtable.games/ and it comes with the same digital files!

If you received your download from the links sent to Kickstarter backers, you might not have connected it to your account--you still can, through that email, and you should also be able to download these updates from the original itch.io email as well!

They already are! 

Got it down to about 1/3 the size last night! Hope this works better for you!

I am sure it's possible! Manipulating PDFs without removing features and reducing art quality is not something I know a lot about yet, but now that the game is in people's hands we have a long checklist of stuff like this to research and improve! Thanks for asking!

Thanks so much!

I hope so!! We are in an era of such fast iteration and innovation in ttrpgs. I hope we can inspire some people to make their games weirder!

This is so kind!! Thank you.

Thank you so much!!!!

If you're talking about Anomalies (to capture), homebrewing those is easy! If you mean Anomalies (Character piece) those are a little tougher. In the final game, each of the 9 Anomalies have 21 abilities total. Making a new one is a pretty big undertaking, but it's possible!

Overall, I think TA has lots of room to add stuff in, but homebrewing it with a full reskin/overhaul is going to be challenging. The mechanical design is tied pretty closely to its specific story world. I'm interested to see what people come up with, though!

There are some abilities mixed throughout the Anomaly options that concern this stuff, but not a dedicated Anomaly. The final rules have the same 27 character pieces as the Delta Test does.

Hi there! High-pressure situations like combat are primarily narrative (whoever has something to try does it) but there is some guidance for how GMs can best keep it flowing in the GM Toolkit part of the Delta. There's a little more guidance in the upcoming full version as well, but combat doesn't require turn order.

Thank you!!!

Hi, Flux! Triscendence only activates when you roll three 3s naturally. Adjustments can make the roll stable (no chaos is generated at three 3s) but not Triscendent.

To answer your question while avoiding spoilers: It activates it! That effect causes death, which means it specifically triggers that policy.

If you ever have questions about GMing, join us on the Discord! Our community discusses rules a lot and both designers are there to answer questions.

Thank you!!! I'm so glad you've enjoyed the game so far.

You can now order the book on its own on our pre-order page: https://triangle-agency.backerkit.com/hosted_preorders

There's going to be a solo game in the Triangle Agency setting created by Alfred Valley! This particular game, featuring Field Agents and General Managers, is in part about the relationship between those two groups, and so a direct translation of this game to solo wouldn't really work for our goals. I hope you'll enjoy the new solo game when it comes out next year, though!

Not any time soon! Right now our focus is entirely on getting the full book finished. I bet you wouldn't be alone looking for something like this, though, and I recommend asking around our Discord if someone has made something like that for their home games.

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Thank you so much! So glad to hear you're excited, and so sorry for the initial delay 😅

Now that it's available, enjoy Space!

Thank you so much!!! This is so kind. We look forward to hearing about your games!

This expansion shows such a deep and generous understanding of what Triangle Agency is going for. The Agent's mechanics are so well put together, and the mission is scary, cool, and uniquely Colony: SALEM, too. 

Plus the COVER! And the Agent portrait, especially that gorgeous background!! This is a really really amazing thing to see day one, and I get emotional reading it!!

-Caleb

This is such a kind review!!! I'm so glad you're enjoying it. Please let us know if you make a podcast episode about the game!

Thanks again for letting us know! It should now be searchable once again.

Yes! It looks like in fixing the issue with the GM PDF from yesterday, we created this one! This should be updated in about fifteen minutes.

This is a good question!! For playtests, we've been using simple dice rollers and video calls! Roll20 can totally handle it in the "you can roll 6d4" kinda way, but a digital play method is something we're hoping to figure out when we crowdfund the full game!