Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Mining + TD is such a great idea, I love the concept. The entry itself is really solid, but the core loop is missing complexity (everything  on the planned worker features list sounds intriguing). Coupled with the dynamic paths the obvious thing was to just place towers just at the end of the route instead of  spreading them across the map as I saw no incentive to do so. If you work on it some more, I'd love to see where it goes.

I'm not sure the music fits, but I really like the track (still listening to it now actually) - for me it's too chill for a TD game/enemy waves. Also a tiny nit - the audio should not start at 100% IMO. Props for having very nice settings (though I'd have preferred having one of the worker features instead).

BTW. I got a panic on my second run (I tried hard), I think it happened when one of the buildings was destroyed

`error[B0003]: Could not insert a bundle (of type `entytd::enemy::Behavior`) for entity 7208v261 because it doesn't exist in this World.`

(1 edit)

Thank you for the feedback and for the the bug report. Sorry for the crash. Looks like that could happen if an enemy is killed on the same frame they destroy a building, or something like that. Filed away here: https://github.com/rparrett/entytd/issues/5

I think the music is probably just too loud overall, but having default settings not 100% seems like a great idea for a browser game, especially. Thanks for the tip. I agree that it's on the chill side. That's definitely what I was going for, but your feedback makes sense.