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(+3)

Stellar presentation and fun gameplay. Animations and art are fun. The level design felt fair at all points. Nice!

Thanks for mentioning the use of the LDtk importer <3

My feedback/suggestions are only UX-related:

  • If the player skipped the tutorial text, help them understand the controls with some in-world input prompts above the ball/mouse.
  • For the win/lose/restart animations, I feel that they could be skippable if pressing/holding a button like Space or a mouse button.
  • Have a key bind to switch shot modes and also for restarting instead of clicking buttons on the screen.
(+2)

Hey ! Thanks for the feedback ! There IS a key to change shots which is "TAB" but we forgot to add that in the tutorial haha, we will add it to the description :)