Stellar presentation and fun gameplay. Animations and art are fun. The level design felt fair at all points. Nice!
Thanks for mentioning the use of the LDtk importer <3
My feedback/suggestions are only UX-related:
- If the player skipped the tutorial text, help them understand the controls with some in-world input prompts above the ball/mouse.
- For the win/lose/restart animations, I feel that they could be skippable if pressing/holding a button like Space or a mouse button.
- Have a key bind to switch shot modes and also for restarting instead of clicking buttons on the screen.