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Cammin

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A member registered Jul 29, 2018 · View creator page →

Creator of

Recent community posts

Nice Game! It has that feeling of progression that we love from these games.

Some feedbacks:

  • It wasn’t immediately obvious that I could fight other units, and so my first life was spent running away surviving, haha. But once I discovered that I could fight enemies, I started getting upgrades.

  • I think an indication that I’m supposed to drag an upgrade onto my character could be useful, but the interaction of dragging it on feels great otherwise.

  • Also I think a way to remove parts could be useful, especially if I run out of available room for an extender.

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Also, I’m happy there’s controller support, it makes miles of a difference :)

Great game and magnificently polished! I think I missed one of the flowers, but I was able to get most of them.

I had trouble coordinating the buttons to combine gliding and dashing in the same maneuver, but it may simply be my struggle with Celeste-like games.

I think the springboards could stand out more from the terrain; I didn’t notice them initially until I collided with them.

If I timed my jumps well enough, I could wall jump up a one-sided wall. I wasn’t sure if this was an exploit or not, but it let me cheese my way through obstacles in unintended ways, haha.

Overall, nice game! It would be fun to see how it grows :)

I love the dancing too, I quite enjoy the win screen tally :) Thanks for playing!

Yeah, the collect-a-thon vibe feels reached which I’m quite happy about :)

It’s a mixture of gameplay styles between gnome and orc, it was also a way for two programmers to work on different things simultaneously.

At first, the meal system involved way more ingredients for an even bigger matrix of possible meals, but we went with mixing two only to simplify the process.

Thanks for playing!

Chef’s kiss :) Thanks for playing!

Nice models, nice music, the animations are smooth, and the grabbing is smooth. It feels polished :)

I made myself small for a trampoline onto the fridge, but there was another trampoline on the shelf that I couldn’t grab and use while small, so I reached up high for the rats.

At first, I thought the win condition was trapping rats into the traps, but then I realized there was a big rat containment.

We love rats :)

Admittedly, the game could have indicated that any combination of ingredients can work; the notes are to help chase for the 100% completion of the cookbook.

The recipe notes are tucked away in some secretive places; check the 2nd stove and you might find yourself reaching new heights 🙂

Thanks for playing!

Thanks! The artist did an amazing job making all the assets, and helping me tune lighting 🙂

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Long time no see! Thanks for playing, I’ll be sure to check out your game soon.

There’s only 3 recipe notes per restart, you’re mainly gonna play around and experiment to make something that works; any combination will give you something.

Happy you found the rats, it’s a little easter egg for those who explore far 🙂

Hey, I’m a fan of your YouTube channel! Fun seeing your game here. I especially enjoy that your game has a GDD that is publicly viewable too. I am currently designing a bigger project with your template, and it works great.

But onto your game:

Positives:

  • The video tutorials are great for learning the game.
  • I enjoy the gamepad support.
  • The music is nice.
  • The feeling of scale is one of the best ones I’ve seen, I get a nice perspective on it by seeing the planet.
  • I love the sheer number of stuff in the world, even if it impacts performance.
  • Collecting lots of things and the structure being shaky is fun.
  • The powerups are fun to collect.

Negatives:

  • The WebGL version is fairly laggy (and didn’t load video tutorials), so I downloaded the windows build.
  • I personally didn’t choose to engage with aiming up/down, instead only using the triggers to fly up/down as to not affect my vertical orientation.
  • Some of the UI elements were a little confusing to me, mainly the right-hand side vertical bar, and what quota means. But it could also be my own error that I didn’t read something.
  • At first, I couldn’t understand what my win condition was. But I realized that the top left shows both current and goal sizes. At the time, It conflicted with when I read “Quota”, thinking it was a quota to meet.
  • At first, I felt heavily inclined to absorb everything I found immedietly instead of holding onto them, as they become shaky and I thought they would fall off. But after playing again, I learned I can attach a lot of things, and that made playing it more fun.

Overall quite neat and jam packed with features! I’ll try making sure that I check out every jam game you do that I also participate in. Cheers!

Nice game! I Like the 3D nature of the game and how rotating is the key to winning. I think my only issue with the game is that toggling manipulation is done with the N key, feels very strange to bind there.

Yeah, that seemed to be the biggest bug, but thankfully it’s fixable in-game by toggling it off when switching back to gnome. Thanks for playing!

Nice game! Got through to the end to find Mark’s face :D The level design was fairly nice, and I like the reset idea that the tutorial created, even if that idea wasn’t utilized again thereafter.

Suggestions for improvement:

  • The stretched art assets felt a bit jarring sometimes.
  • The camera’s movement makes the player jittery when walking horizontally.
  • I think pushing things could be a bit quicker.

Really cool game, but something I struggle to get into. Maybe a longer tutorial could help, or teach how to make the robot walk before thrusting the robot into combat.

  • The music is awesome!

  • I like how the power of an electron is by how shaky it is, and how it affects it’s move speed.

  • I like the base gameplay of moving an electron around

  • I have an issue with understanding how to make the robot move, even when I click an area on the ground, power both legs and power the optical sensor.

  • While I absolutely love how there are multiple things going on to guide a robot, It felt fairly overwhelming when it started showing the camera of the robot. But it’s still such an awesome idea.

Cool game and idea!

  • I like how the player dies and gets flung.
  • I like the idea of adjusting stuff as the player runs.
  • I like the cannon quite a bit.

If there could be improvements:

  • The adjustment knobs could have a bigger clickable area; I found myself struggling to grab them at times.

Great game! I played it twice, one without going for double jump, and one with.

  • Controls are great.
  • The game does a great job of setting up checkpoints.

Here were some observations/critisism if the game were to be improved:

  • Some music can go a long way.
  • I couldn’t skip the dialogue, even if it is fairly short anyway.
  • Sometimes some spike hitboxes felt like they were extra big and shouldn’t have killed me, but this only occurred two times.
  • Gamepad support; I think this can be a small simple improvement, but works well for platformers.
  • The boss was fairly easy; I didn’t get hit once for each of my attempts. Potentially some more verticality with the bones could improve the battle.

Overall, the game does a lot of great things, and it’s why I wanted to play the game more than once :)

Nice graphics. The parallax was nice too.|

I think if the game were to be improved, it would be to improve the balance of the shooting; the rate of fire is only limited to how fast I can physically click.

This may be one of my favorite games of the jam.

The fast pace, the zoomed-in camera, the controls, the melting balance, the boss fight, the music, graphics, parallax, it all felt right.

Played through all levels! The game is quite good. The level designs = were made quite nicely. The mechanics were solid and I had no problems with it, albeit without any art assets.

The game is charming! Has nice animations.

The platformer controls feel unneeded, as the main gameplay takes place while swimming. I was ignorant as to where the ladle was and only discovered it when one minute was remaining. but regardless, it was fun to play even if i may have only scored 1, haha

Nice game, I like the various tools to try out.

Good arcade game! I like how I was able to pick it up and play without any instructions. And in traditional arcade fashion, it gets harder as you go until it’s really difficult, which is great.

Nice little game; The puzzles are made well, but certainly would have room for more levels to expand upon the ideas.

Nice game!

I like the idea that someone messed with the project and scaled some stuff to fix it. I like the animation of everything jumping before the level is complete. I think if there could be any improvement. It’s to make reference checks faster.

Thanks! The artist did an amazing job :)

Thanks! The artist did an awesome job with all the modelling :)

I enjoy the dancing gnome too, I didn’t think of putting him there originally, but it was so right for the meal tally :)

Nice art! Movement and animations are satisfying too.

I skipped through the dialogue. But I appreciate that it’s fast to get through it.

Overall neat little short experience

Thanks! Tried leaning into some silliness here and there.

There’s an easter egg in a cabinet, I am curious how many players have found it 🙂

If only 😅 Thanks for playing!

Yeah, the camera can be fairly messy at times, but certainly room for improvement. Thanks for playing!

Great visuals and music! I enjoyed the game the most at the 2-3 minute mark when I had to train the enemies. But after 4 minutes, the enemy scaling seemed to stop, so I became overpowered thereon. I don’t have an issue with it, but an exponential curve of difficulty could be extra interesting. Overall quite fun! I went to 11 minutes

If any game takes the cake for the jam, it’s this one. the entire UI/UX is brilliant, and the puzzles are well-made.

Great game! Has lots of safe happiness to it. The visual art goes a long way.

I like the aspect of how the camera shows some food high up, and that piques me to try and figure out how to get up there. At first, I tried throwing stuff at the ingredients to make them fall, but realized I needed to get up there. The biggest challenge for me was reaching on top of the fridge, and it took me a few restarts to do it, but it worked and won! Nice game for making me keep on retrying, haha

Short, but a clean game. The jumping and landing are juicy. I think the box could be pushed faster, but It’s also not a huge detriment.

Very high polish. I like the stacking thing going on, especially for gamepad support, and there’s a lot of content

I enjoy the variety of tasks that you can do. Switching between the screens is satisfying too. Ant and music is nice too

The game is surprisingly great. The levels are designed immaculately. Each level teaches you something new from one to the next.

I also really like how well the robots operate to stack and pull, it felt so cool. Also, the lightbulbs when they can do a task are very cute.

I think my main issue with the game is its controls, which take some time to get used to. But it’s quite good.

Yep I did sprint, but I was too ignorant of the meter and lost in that way, it was my fault.

Maybe if possible, each quest that the bear gives is a checkpoint? I may have continued playing to the end if I didn’t have to restart all the questing with the bear. Cheeses can certainly help, I’ll see if i can find it.

Also, I forgot to mention, but I love the jank of the wolves, sometimes they rotate in funny ways and it is really charming :)