As always, I really like your art style. Although each character is very different, when put together it makes for a stunning interface. The mechanics of the game are also well balanced and take into account the narrative part of the game. I think the demon character could actually be set up to not be harmed in the early stages anymore, and only be attacked in the last level. This would make the player feel more challenged or their skills, and the leveling up would be worth it. Also it could make the demon character more relevant to her attributes.