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PiperWu1997

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A member registered Jan 31, 2023 · View creator page →

Creator of

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I love this game so much!!!!!!

Great concept!

Cute guy!

I like the mechanics when you collect bullets. I get it pretty quick, but along with time, my head goes dizzy and starts getting harder. Hahaha, hahaha. Fun game! Cool Art style, really high-polished!

Love you~

It is an insparing concept! I feel a lot of fun when my scale was small and find details in it.

Valuable feedback, but the point is to push you turn on the light and observe the world and eat more bugs to gain more points!

Very cool idea, I feel your dream core! And I love your idea about the three characters having three different movement settings, that's very clever, but I found that there are times when tasks can be accomplished by cheating, for example, the suspended ladder requires three characters to work together to get to the top, but the Slime can just jump and go straight up, that sounds unreasonable, maybe adding some hidden collider would be much better.

In addition, the size and style of the sound effects need to be balanced, because of the overly loud shooting sound effects will make player OFC.

Additionally different characters can add their own mini side quests while working together to complete a single quest, which this time gives a positive feedback mechanism to players who choose different characters.

Your game is too cute! Hahahahahaha. The idea of cheating as a player of a computer game using real world items is great!

If I were you I would probably switch art styles between the player being in the computer and the real world. A geometry for the main one can be utilized for real world photos!

It's not a game more like a museum of experiences. But I really like the way you interacted in this space. It's great that you considered multiple factors and different forms of expression. I think your work expresses your understanding of the final assignment very well.

I especially liked the way you stood in the space of the first left-hand door and viewed the rest of the space in a visually distorted way, plus the sense that you could still walk back in.

Also the bit about using webcam to do the interaction with surgery was clever!

This archetype is really great! It's not very playable, but it's really thought provoking. I love your material design within the valley of inaccessibility, it's beautiful and coincides with your zhu ti. The sound effects section is also wonderful, the player can easily understand what you are trying to convey through the sound effects.

In terms of this project I think you've done enough, but if thinking about the difference between these platforms, something other than textures could be added. For example, in the valley of the insgram you can go all the way down and collect heart symbols. Give the player some roadblocks or simple quests to enhance their experience in the valley.

I love your game mechanics so much, and this is a smart way to bring players together. The mechanics and narrative make sense.

But like our off-campus critic said players are now all pressing one button and all doing the same thing. Wouldn't it be better for one player to walk and one to complete the quest.

I also expect your game to have different levels. You guys could reuse a track, but the speed of the black fog that may advance behind you on the track, including the difficulty of the co-op missions, is different. Otherwise it might get a bit boring doing the same thing all the time on a long track.

I think this assignment is still in a prototype stage at the moment, but with a little improvement this could definitely be a great game.

Your art style has always been very colorful. It's beautifully done from the opening to the end. I think the narrative part is well thought out and has a well developed backstory. But in a way I as a player don't feel your narrative. My suggestion is that maybe besides talking to NPCs, you could add some NPC actions or trigger some extra events instead of just picking up stuff and taking medicine. Also how you balance your music material is important, players who are constantly startled by sudden sound effects may not be able to immerse themselves in the game.

I loved the interesting ideas shined in your design! I could see you have think through when during the game play. 

However it could be done better, like you can make your characters fully compatible, they need to do more stuff together to finish one goal.

Love the puzzle game as always!

Keep it up! And think more about the narrative!

I really love the style guys! I’m also a cat person so I totally get you! The levels are so interesting, you designed these very naturally and easy understandable.
One thing to mention about is I will be more confused if you are not talking when I experienced the game. So it will be better you add more hints or clues inside the game.But I would love to spent whole day inside your dreamy fantasy world!

Perfect game that doesn't need a review from me. I loved every part of your story (feminist awakening!) In time without you guys around to demo and explain. I was able to understand what you guys were trying to say, and that's important. If I must have some feedback, I wish you guys had more levels so I could have enjoyed it more! Hahahahhaha!

I love your stories so much! A mouse has to find food and dodge all kinds of mishaps on his way home. It looked like my everyday routine and I could empathize with your characters! It would be nice if you could add some camera close-ups, like when you're collecting food the camera goes back to a third view to see you eating I think it would add a lot of fun! Also I think it would be helpful for you guys to try different player testing (although player testing is needed for any game.) Because your game is set up so that all players are at one level. But in reality it's not, there are so many players who are not good at playing the game and need to figure it out. There are so many players who can guess the quests of a level as soon as they see the game interface. So it's necessary to make sure that all players can experience your wonderful design.

Very cool visual effects and narrative parts to think about. Can see you guys have great teamwork. I'm a bit confused by the lighting and textures and layout of the map though. It feels like it would be much better if it didn't replicate too many of the same factors, for example, although there are trees in the forest. But there are different variations of tree types, and sizes. The player can use these as marker points to memorize her/his course of action.

As always, I really like your art style. Although each character is very different, when put together it makes for a stunning interface. The mechanics of the game are also well balanced and take into account the narrative part of the game. I think the demon character could actually be set up to not be harmed in the early stages anymore, and only be attacked in the last level. This would make the player feel more challenged or their skills, and the leveling up would be worth it. Also it could make the demon character more relevant to her attributes.