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Overall I think it was really well done. The controls for the most part felt good, but the sensitivity on the arm cannon felt a bit too high for my taste. The world seemed well planned out, placing items near the places you needed them next. I had a hard time for a bit finding the suit upgrade. I'm not sure if I wasn't looking closely enough, or if it was some combo between the render distance fog and the color of destructible rocks being too similar to the environment. Nonetheless, good job, especially for your first 3D game!

i think the color of the rocks is way too close to the walls. what i should’ve done is saved the rocks for hidden areas and made a separate door that you had to shoot with the missles. i get you on the sensitivity too, what i needed there was a menu that let you change it. hopefully next time i do something like this i’ll be able to get proper options in there. i’ll keep figuring it out, thank you for the feedback though. i really appreciate it!