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Well done working with the full limitations of the Game Boy. The way the screen wraps got me a little tripped up but I was able to find the end. Having the choice at the end it really neat as well. Great work. 

Thank you so much for playing it till the end! I definitely had to go a bit abstract with the concept since the mechanics were full of interesting challenges (only one actor can move at a time, you can only have 9 trigger-able  events on each screen, etc) But the limitations with the background tiles and music channels really threw me for a loop. Had to redo almost all the art at least once, haha