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I had a lot of fun playing this! Nothing can really beat a solid platformer, and this was quite solid. The controls felt pretty good, and I appreciated the double jump and ledge grab to compensate for the poor depth of field. There were quite a few bugs though, mostly with the player's rotation, which could get locked sometimes after grabbing onto a ledge, and the wall jump felt inconsistent. The level design was great, and nearly all of the time I could tell where I was supposed to go next and plan out what I would do. The mode switching was also well done, especially with the ghost blocks to help indicate what might be in the other dimension, although I do wish this had been more consistent. 

(2 edits) (+1)

Hey! Thanks for the feedback! It really helps a ton. :D

Yesterday I tried to fix a glitch where the player could rotate in the ledge, but apparently by fixing that the character doesn't rotate after jumping out of grabbing. Noice :s

Tried to fix a visual glitch and made a worse one Lmao

Good luck with your game!