Yes! Great mindset!
BynhoIsNuub
Creator of
Recent community posts
Heyo! Thanks for the feedback!
A bit late, but better late than never.
That glitch about the character only facing one direction was a one I managed to create some hours before the deadline trying to fix a visual error, so yeah, woops :s
Thanks for the compliments, I really thought this would suck lmao
Good luck with your game!
Hi! Thanks for the feedback!
Ik, comments from days ago, I read them, put them in my screenshot page, and didn't answer. Anyway, better late then never!
My biggest concern was that people wouldn't like the level desing but it worked quite well! You made my day better ( when I read it and now ), thanks!
Good luck with your game!
Yo! Thanks for the feedback!
I know it's a bit late to answer all comments now, but I got a burst of motivation to do so. Better late then never!
That glitch about the character only facing one direction was a one I managed to create some hours before the deadline trying to fix a visual error, so yeah, woops :s
Thanks for the compliments! Every time I receive a comment my day instantly gets 10,000% better! Thanks, really
Good luck with your game!
Hey ! Thanks for the feedback! It really helps a ton!
I really want to improve so this was great! Thanks
About the shadow underneath, I'm kinda of a 3D platformer nerd and well, almost every platformer has the shadow underneath, but, I couldn't make it work as being my first Godot game. I still will try adding it in the future. I didn't even know where to start and kept delaying a só commun and so necessary feature.
I will try to think and fix the wall jump problem.
The bug in the escape key isn't really a bug I just forgor to add the menu :/
About the bubbles I didn't think it was annoying, but looking from the outside, yes, spinning around fast with decaying platformers might not be so fun as expected.
Again, thanks for the feedback! I really appreciate it, we are here to improve, aren't we?
Good luck with your game!
Yo! Thanks for the feedback! I love the n64 instruments too much that I couldn't hold myself on making the music with them.
Also, thanks! This was my first time using the Godot Engine and making 3D stuff. It makes me super happy that someone actually found what I made good! I was super worried about the character and world looking bad lmao
Good luck with your game!
Hey! Thanks for the feedback! It really helps a ton. :D
Yesterday I tried to fix a glitch where the player could rotate in the ledge, but apparently by fixing that the character doesn't rotate after jumping out of grabbing. Noice :s
Tried to fix a visual glitch and made a worse one Lmao
Good luck with your game!
Hey, thanks for the feedback! I will look forward to make that jump more easy in the future! The developer is always more skilled at it's own game and making a level that has a great difficulty alone is hard ( almost no playtesting ) .
It's a bit of my fault for having not much play testing ( even though none of the people I asked to playtest did ).
And, you don't suck at video games! Sometimes you just aren't good at the genre! The video game industry is so big there will be something you are good at.
Also, try slide jumping from the higher platform!
Thanks for the feedback! :)