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Nice entry! You succeded on making the game feel like it came from the NES era, from the sound to the number of colors per sprite, and the metroidvania aspect was cool, altought I almost tought that the game was linear at the beginning.
The only aspect that perhaps could be improved are the Barn backgrounds, they are maybe a little too monochromatic, and I feel that maybe there is a bug when you dive bomb into enemies, sometimes the main duck takes damage anyway, so its usually not a safe option to use it. And cool Boss, altought maybe at the third fight he could have used a new special attack, he was fun to fight.

Nice little game! And also good map, it helped finding non explored areas, congrats!

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Thanks a lot for the feedback and playing my game! I too felt it was little to linear, its something I need to fix in future entries. The barn background was the first thing cut when I started running out of time. I thought it would be better for the player to recognize more important things, but we all make assumptions that don't turn out to be true.

The divebomb issue I saw at the end of testing. What I would have done was create a separate hurtbox for the dive and sized it fairly. I just didn't have time at that point. And yeah, I love my maps! The more rooms you have, the more important it is to have one. And being dynamic really helps.

Thanks for playing!

Edit: My feedback will be delayed. I'm recording my playthroughs and ratings and uploading them.