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Hahah, thanks! It does ramp up a little fast, if I made this a full game I'd definitely add a few more rooms between getting the wall jump and reaching that section. In general I'd add a lot more rooms, and design them to be more open and "generally challenging" rather than focused "celeste-like" obstacle courses.

I'm taking a break with the project for now, but when I resume, I'll definitely send you a message about the music. Maybe we can work together sometime, who knows.

The ledge thing also bugged me. I had a solution for it, but that caused other problems, so I put it on hold until I implement an elegant system for it. Controller support is another one of those "more time/larger game" things but I'll keep it in mind!

(+1)

Yes, please do. I think this concept, idea, and implementation so far has tons of potential!