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thank you for the feedback! We didn't wanna overscope too much since it's the first time we're working together and also the first jam for two of us, but you're definitely right in that the gameplay loop is very bare bones. We had other ideas to potentially implement that eventually got scrapped so we could focus on polishing the core compact gameplay as much as possible

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The most important thing to know when you're working for a jam is knowing where your game scope should stop at on your capabilities and get it into playable state. You got the right thing and priority to do! Polishing can always be done after the base is there. Good job on that!