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(1 edit) (+1)

I think the UI and core concept are really clever and unique, but admittedly I'm not sure if the deck builder angle for a mystery story works especially well in execution. 

Admittedly that might be because I learned I could spam a single card in order to win before I learned the actual rules, but I think the plot might've been more compelling if it had more of an Ace Attorney-style of just having singular conversations which need to be picked apart.

That said, the aesthetic is still fantastic and I might come around on the card game idea if a tutorial and patch for single card spam were to be introduced.

its truuuee tho, i didnt encounter the card spam bug during the dev phase and it breaks the deckbuilding aspect of it for suree, and sadly we didnt have time for the tutorial but we re planning to work more on it after the voting phase. Thanks a lott for the feedback and the review!