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This game has a lot of potential. Its mechanics are solid and consistent, and you gradually ramp up the complexity with more mechanics at each level. The difficulty curve feels right, and you manage to keep the player engaged with new fun ways to mess with ice cream.

I will say that the fact the game does not pause during cut scenes is a bit of an issue. Sometimes the spikes wouldn’t kill me. Those donut launchers were annoying (they punish you for trying to aim your next shot ahead of time, which a bounce should not do). And the aim indicator is inaccurate sometimes.

Also, although I love the sense of permanence each room has, it can become clustered quickly. I would have recommended making all the ice cream remainders be drawn behind the aim indicator strictly, so as to not confuse the player.

Anyway, nice game. Thank you for sharing.