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The new version is up! I wasn't able to reproduce the rubberbanding / invisible buildings over the weekend, but I'll keep trying.

What monitor resolution were you playing at? Was this fullscreen? Sometimes these things matter. (Also, this is my first project using Godot, so I'm still learning its quirks.)

Camera rotation is in! Q + E, A + D, and Left + Right all rotate the camera. 

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1366 x 768, fullscreen.