Screen shaking! The Machine gun and shotgun mode in this game do very little to enemies and it seems like they do zero damage. The big mode has no effect for trampling enemies which makes it unintuitive. The loop of the game is solid, but I experienced issues with default aiming angle when going from one mode to the next. Along with enemies that did not target me; perhaps there was a second objective I wasn't aware of. This could be a very unique twist on the missile command games of old. The music is good and when the program doesn't lag the sound is well developed and coordinated. The art style is adequate and complex enough to represent the style of game. It felt like the beginnings of a passion project. I enjoyed that this was playable understandable and was "Modal." Overall enjoyable and given the timeframe this went past the expectations of Pneuma with such a short development cycle. Good job. I hope I gave enough input to stir the algorithm. Blast Packed!