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Thomas O'Brien (ohh_bee)

33
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11
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8
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A member registered May 04, 2019 · View creator page →

Creator of

Recent community posts

(9 edits)

"Added Camera controls for Orbit and Zoom. The effects both hamster and Ball. Hopefully this provides better game navigation and collection of hidden marbles.

 Patched         - Items tend to leave behind collision boxes when not in                                               use.

                             - Items not resetting properly.

                             - Fixed issue where you could beat the game without the                                           RFID.

                             - Player sometimes loses ability to pick up items.

Known bugs - Teleport pad is finicky, and player can be put in spectator                                               camera mode forced to restart.

                              - Player may not get best ending with 3 marbles in mouth. 

                              - player can cheat to get best ending by repeatedly                                                           showing up without RFID but one or more marbles.                                                    Then returning with RFID.

I am working on solutions, but they have not been resolved as of 11/05/2024

"Fixed bug with checkpoints not being properly set and outliner not showing" will be updating 10/22-29/2024

Known bugs  -Items tend to leave behind collision boxes when not in use.

                             - Player some times loses ability to pick up items.

                             - Items not resetting properly.

I am working on solutions but they have not been resolved as of 10/21/2024

Nicely done. No Whisk No WeWard! The mouse is fun. very intuitive gameplay i understood the game right away. 

Congrats of Design Award for best puzzles!

Congrats on the Rookie Awards for having an excellent game with a team of 5 first time Game Jam developers!

image C not found. Interesting, Nice artwork. 

Springy cat side scroller; I loved it. Nice touch with the screens changing.  

Stuck. I enjoyed the game and the logic. It was just the right level of skill increase until this level. Thank you.  

Fun, slow to boot strap but Very Enjoyable. Nice Use of theme. 

Thanks for the comment. My first time messing with sound so other than attaching pre-made audio I didn't do anything to improve it.  What would you recommend in terms of making the sound better? 

interesting mechanic but honestly make the gave feel bugged. good art and challenging. 

Switch! Now! Gamepad gameplay recommended for sure.  Playing on keyboard was not fun and targeting was hard.  Interesting mechanic that leads to some interesting developments. A one point I was in an arena style room and not in the room at the same time. I had shifted through a wall. I liked the level differences in each attempt and the art style was good but not consistent.  I would have liked more pixel or more 3d.  The angle of view seemed off for the theme but not the playability. Nice sound effect and tone, Enjoyable but difficulty ramp is very steep to start.  Rock, Paper, and Scissors for the Win!

Screen shaking! The Machine gun and shotgun mode in this game do very little to enemies and it seems like they do zero damage. The big mode has no effect for trampling enemies which makes it unintuitive. The loop of the game is solid, but I experienced issues with default aiming angle when going from one mode to the next. Along with enemies that did not target me; perhaps there was a second objective I wasn't aware of. This could be a very unique twist on the missile command games of old. The music is good and when the program doesn't lag the sound is well developed and coordinated.  The art style is adequate and complex enough to represent the style of game.  It felt like the beginnings of a passion project. I enjoyed that this was playable understandable and was "Modal."  Overall enjoyable and given the timeframe this went past the expectations of Pneuma with such a short development cycle.  Good job. I hope I gave enough input to stir the algorithm. Blast Packed!   

nicely done.  good use of limitation. 

Good Game. fun console menu. I did have issues with the web page scrolling while play but I think that was something on my end. 

Nice challenges. Sound, game mechanics, and tutorial all good. I might illustrate use of the Q key going forward. I read through it so fast I forgot the key. Very enjoyable. 

funn factor is good. i like the homing hearts. 

Favorite Game so Far. your level design it off the chart. 

humans are op as weapons. 

loved it. hard at first but i think i can get the hang of it. concept good.

love the game. fun to play. good job. 

Simple and creative. good job. 

Nicely Done! well lit!

Simple. and well done. I can see possibilities of a game like this. great story dialog BTW!

Had Fun the whole item. at one point got bugged in the air but the game quickly fixed it self after a few seconds. The boss battle was lengthy but totally worth it. Awesome Work!

wow that was hard .  nice game play though.

a little hard to get used to but brilliant mechanic. great work!

sound effects in rapid succession had my cracking up. 

nicely done. never used the hammer.  I scored 74

good game simple enough to figure out. graphics were unique and I enjoyed it.  short and sweet.

memes incoming 

(2 edits)

Hard mod is unwinnable by design didnt have time to implement level design for it.  I updated the shooting perspective in WEBGL version 1.2 Thank you for trying it out. btw You Game was fun to. it shortly became a meme. ask Chofly about it. 

WegGL Version is Updated to Verson1.2