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(+1)

so my original plans, i had them all written out. there were going to be 2 different areas. i had made the textures (which ended up getting used for the weird purple water) but had wayyy underestimated how long it was going to take to get these levels put together (specifically the 3d parts of it, which i am still very slow at). the second area's entire purpose was to split the map into two to hopefully reduce how much people got lost and also have some other pieces to put throughout the rest of the world. in the end i was struggling to get for instance even just the sounds in. i think my biggest set back when it came to the boss (and the enemies in general) was that i didn't plan them out more specifically. i was very vague in my notes about what i wanted for them and that really bit me in the ass. in fact everything i was vague about bit me in the ass lol. lesson learned i guess. thank you so much for playing through to the end and leaving a comment, i really appreciate you! i'm gonna take a look at your game as well!

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I see, indeed one of the biggest problems in making Jam games is the scale, it's really hard putting every single idea in a short amount of time, so it can be a good idea to make a very short game but with a very well done beginning, middle and end, even if it only lasts 10 minutes total, or also having a well tought out plan B to shorten the game if there is not enough time.
But even so, your game came out pretty cool and if the final segment was completed I would not have ever tought that you had setbacks with the scale, so congrats!