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(+1)

The visuals are crazy good! I really like the core concept and I think the audio design is great. I also like the foundation that was set up for the game. The title screen and intro were really fleshed out too.

My main critique would be that the character was a little hard for me to control. Because he is so fast, I would jump places that I did not want to go. I also think the black cat sprite was a little hard to see in contrast to some of the backgrounds.

Great work !!

(+1)

thank you for playing it and for your kind words <3

I need to get screenshots up literally yesterday, I suck at managing my time!

what I have definitely spent the most time on is programming and tweaking the player controller, it's my first time coding something like this outside of like, following along with youtube tutorial projects. the cat physics are really tricky, I definitely wasn't going for a precision platformer feel, closer to NES Mario,  you can jump extremely far and fast with full charge and there's air resistance to make it a little slower to redirect in mid-air because cats aren't aerodynamic, and you deliberately fall really slowly because cats have a very low terminal velocity so I wanted the jumping physics to feel floaty. but jumping can still be unpredictable and nine kind of freaks out on slopes, still. I don't know how to solve the second problem but I can play around with the air speed and acceleration data.

as for the black cat, I hoped the glowing eye trail would make him easy to keep track of on screen, but it does disappear when you're not moving.