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Hi, thank you so much for the detailed inspection. Yes indeed all of the bugs you noticed are acknowledged but due to the time constraint of the Jam, I was not fix them in time. Probably I will polish them more post-jam!

For the cut off, some other games within this jam have this issue as well, probably because we have not use Bevy correctly or there is a bug in the engine itself.

One final notes is that i did really one to have a "Tutorial Screen" to guide player how to use substances to create antidotes, when to buff the cell strengths in sacrifice for being "Healthy", and when to lower the infection level of your cells, without gaining any strengths.

If you try playing the game a few times, use as much Sweet as possible, ther will be 70% chance your cell will be "fully infected", some may become Red and start attacking Good Cells (just like bad cells at the start of each wave). However, because the feats were not well-polished, I think the game has not fully expressed the idea :D.

One final note is that the Fully Infection happens when a cell's infection > its immunity.

Thanks again!