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(+1)

there's a lot of nice polish in yours puato. it's nice to have stuff like a save function in these jam games and i think the art and sound are great, reminds me of old games like monster bash a bit. or maybe something more like duke nukem. i also really enjoyed the writing, especially the opening sequence. i think a lot of things could be explained a bit better perhaps, like how you can shoot the possession up and down which is not something i thought to even try with it until a little while in (although that may be intentional). progressing forward was a bit of an issue, which is fine but i was often hit with things where i didn't know if i had actually solved it the intended way. for instance, there's a health upgrade toward the start at the end of a long hallway of spikes that i managed to get and i'm still not sure if it was intended for me to just run through them since it's very frustrating and feels a bit luck based on how the spikes toss you. i had a lot of issues with it, but i still think that this is a great idea and i really enjoyed it even with the issues i had. honestly with polish i could see this being put up on steam, it already looks really nice. overall great work!

(+1)

Thank you so much for the honest feedback! And yes, some mechanics are not explained very well because I was so out of time that I was only able to make the intro in the last day of the Jam, so the written tutorials are kinda nonsense or missing in some parts, which makes the game more cryptic than it should. Also, some puzzles indeed have different possible ways to be beaten, but some do not, for instance in your example you nedded the extra life power up to be able to cross the corridor without death being a problem, but it seems that it can be brute forced, which was not the intention, and perhaps even the extralife method is not very obvious, so I will probably change it.
And thank you! I do plan on polishing it more with all the feedback I receive, the design of some parts are kinda rough since I was only able to have a game tester in the last possible day of development, so all feedback is very special and much appreciated!

i thought the intended method was spawning the yellow elf and possessing it, then shrinking and just walking through the spikes since you are invincible while shrinked. i also tried to brute force it a bunch of times but i couldn't.

Oh wow, I did not think of that solution haha, that totally could also be how you do it. Thanks for the observation!