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(+1)

Very smooth and polished, feels good to play. I wonder if the game would benefit from being simplified, maybe just two modes (black and white?) and no special abilities, and then just lean heavily into the main mechanic, designing everything else around that. Anyways, I really liked this iteration.

The original idea was based around rock paper scissors, so I wanted to capitalize on the dynamic of a trifecta. I do get that it throws a lot a you from the get go though. Thanks for playing!