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Depenau

362
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5
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A member registered May 07, 2020 · View creator page →

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Very neat little game, with very nice graphics. You could maybe have made it a little easier, but otherwise great. The minigames were fun

The concept is nice, and the graphics are stellar, however the controls are a little finicky, and the gameplay a little too simple and unsatisfying. But again, the graphics are stellar and almost carry the game, so in the end good job

Amazing entry, the bunker building system is so cool, the atmosphere is spot on, and the monster is great. You really hit the horror vibe when the lights start blinking. The only criticism I have is the finicky controls (it is a little confusing to exit the scouting station, and the ladders are weird.) Please make a full game based on this concept!

It is very, vey challenging. Maybe you should at least have eased the player into the difficulty, because it is very hard to figure out the mechanics while getting killed immediately. Generally I think I see what you're going for, and the graphics are pretty nice, so apart from a few rough edges, good job

For this jam I tried to teach the mechanics of the game without telling them explicitly, so it is totally understandable if you had trouble with it. Very happy that you stuck with it. Thank you for playing!

Thank you! My focus for this jam was to try and introduce the player to the mechanics while saying as little as possible, so I am very happy to hear that you found it intuitive. Also I couldn't help but try to create a world around the concept, even if it is only teased vaguely. Also very happy to hear that you resonated with it. Thanks for playing and commenting!

No worries! Sounds like a very ambitious and interesting project. If NLP integration becomes feasible to use in games, it could be a pretty cool way of fleshing them out and make them come alive, even if only used for things like RPG npcs. Best of luck!

Honestly a hilarious concept, and well made

Thanks!

I didn't know how to progress beyond the CV :/ but I will say, the atmosphere and graphics were top notch

Insanely impressive to get all of this done in a week. Unfortunately, the mechanics are not at all explained, and that really comes at the cost of enjoyment in my opinion. But again, very impressive

Cool atmosphere. I liked how well and concisely you explained the mechanics

The art style is very, very nice, but unfortunately the arrows that show where the enemies are are very obscured. The game fell is good, the feedback from shooting is great. The music became a little repetitive, but otherwise great!

Very good idea, very nice graphics, very good music, and very good UI. Very impressed. If I had to criticise one thing, it would be that the responses you can make basically are all the same, and that it would've been nice if you had given the player some agency by offering different choices.

Pretty cool, nice atmosphere. I wish the mechanics were explained better, but otherwise good

Needed more minigames, but I can see what you were going for.

Very strange, but fun game xd

Obviously very nice graphics and sounds, but also the concept is just brilliant in my opinion. It could have used a little polishing, and I didn't understand why you could get hit by lightning, but otherwise great!

It has a lot of promise. I liked the kitchen building phase, which is impressive to implement in the duration of a jam, the graphics were pretty cool, and the controls felt good. Unfortunately it is very hard to figure out how to play, and it is a problem I've seen with similar Overcooked-like games in this jam. Maybe this genre needs more tutorialisation than you'd assume. But apart from my criticism, I think it was pretty cool

Cool game. The combat could use maybe a little polish, and sound effects would also have helped, but the overall aesthetic is awesome

At first I thought it was a pretty standard tower defence with a minor twist, but when my character changed I got it. Vey cool idea, and well executed. Great soundtrack as well

While it is a bit bare-bones and lack some features, I think it is one of the games I've played in the jam that have evoked by imagination the most. If you made a longer exploration game out of this, with sounds and more emphasis on atmosphere, I think it could be awesome. The flying mechanics as is feel really solid

Very impressed! Quite a large game for a jam, and it feels pretty polished. Adding movement was a nice touch.

Good idea, fun game, and very well executed!

It's a very cool take on the theme. It is a shame that it feels so unfinished, and that the UI is the most polished part of the game. With that said, the UI was very, very good, and the in-game sort of worked even with just boxes and capsules. Impressive in its own way

Thank you, and thanks for playing!

Thank you! I am thinking about whether or not to make a bigger post-jam version

Thank you!

That's a very good score, great job. And it sounds like you used the caravan and market exactly as intended :) Thank you for the thorough feedback! I completely agree that the cards are a bit sticky. Super glad you enjoyed it!

Very interesting game. I liked the gathering mechanics, they were very intuitive and innovative. I wish it was easier to know where the enemies are gonna go, but other than that, great!

Very fun and well thought out game. It's the first game in the jam I've tried where you play as the storm, so nice job thinking outside the box! You teach the mechanics in a very smooth and intuitive way. My only issue was that, despite having the gps in the corner, I still got lost due to the map boundaries, but maybe that's mostly an issue on my part. Anyways, really liked it!

Apart from being a little finicky with picking up loot and opening doors, I liked it. Cool to see a game that sets itself apart from the other entries

Normally I am not much for these kinds of bullet hell games, but this one is so well made. The bullets feel impactful, there is a lot of enemy variety from the get-go without being overwhelming, the laser beam feels awesome to use, the difficulty ramps up in just the right way, and the animations are stellar. Very impressed!

Cool and detailed tower defense/survivor game. The slow movement made the game feel a bit sluggish, and sometimes I couldn't shoot properly, but I liked the blending of genres. 

Nice little shooter. I liked that the game told you exactly what happened with the text at the bottom. Maybe a little more juice would be nice, especially when shooting the enemies, but otherwise nice

Thank you! Love the feedback! Well done reaching 2015, that's a very good score. You can actually skip the opening by pressing Escape, but I should have written that somewhere to make it clear. Thanks for playing!

The beginning of the game is insanely intuitive, you did a really good job of teaching the controls and goals without saying a word. I am very impressed by that. However, when you begin having costumers it gets a little overwhelming. Maybe you should have started with only one recipe unlocked, and add more as you go. I think it is a pretty big flaw, but the other parts of the game worked well for me. Overall good job

Nice little game. I liked the gameplay loop, and you introduce the mechanics very very well. One thing I'd point out is the clarity of the UI. It is a little hard to gauge what is happening. For instance I think it would help if you made health bars instead of numbers, so you can see at a glance how much health you and your opponent has left. But other than that, good job!

Very unique among all the other entries, and very well made. You write the graphics are from online sources, but they fit so seamlessly with the premise, as if they were made for the game. The difficulty is high, but not so high you cannot complete it, and I liked that as well. Very nice job!

I can see what you were going for, but I would've like it to ramp up a little more, instead of throwing you into the deep end right off the bat. But otherwise nice. The controls felt smooth.