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Heyo, thanks so much for the feedback!

The way of implementing how the FPP view looks and handles is definitely a big area to improve upon. Currently it's projectile based, shooting out of the gun muzzle, which means the impact isn't always in the screen center. Whereas the crosshair is and therefore isn't reliable in most cases.
I'm currently thinking of ditching the crosshair and adding a laser sight, to better communicate the weapon orientation and area of impact.

Or as you suggested, separate viewmodel and projectiles completely.
Will have to experiment on this one ;)

And I'm truly glad my devlogs are deemed as professional even!
I certainly enjoy writing up documentations ^-^

Again, I deeply appreciate the feedback and thanks for hosting the Game Jam!