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(+1)

i like the concept of having to match the shield to the bullet to bounce them back but the sheer quantity of bullets raining in means there is no way to match and reflect things back like 10 times a second...  it needs to start with a single type of ship with only one or two of them, then once the player gets used to deflecting, add a second type of ship, where there is only one each of them,  so the player can get used to switching to deflect the bullets...  the level of difficulty it starts out at is beyond final level difficulty, its just not humanly possible.  i like where it is going though.

I assisted on a game for this jam.  would love to hear your ideas on our game :)

  Submitted:
WaterRush

Thank you for your response. It's my first time participating in a game jam. I was actually trying to follow the unplayable theme of the jam. Your idea makes a lot more sense, would have made the game lot more enjoyable.