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(+1)
Sure! I believe that it's not a bug.  I'm pressing right and jump because I expected the red arrow behaviour occurs, and I get the blue arrow result every time, Maybe it's only me, but I felt that a little frustrating and a feeling of no control. 
I don't know if you understood me, but let me know! :)
(+1)

Oh, that's actually the intended controls. I tried to draw Lu facing the opposite direction of the wall to indicate if he decided to jump off the wall, he'll jump into the opposite direction. I'm sorry if it was a bit unclear in the walljump instructions!

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Oh that's what you mean.

I guess this is just a preference thing then. Some games have wall jumps that let you go infinitely up others don't. We decided to have wall jumps be relatively strict with the push back because it encourages using the stick throw to be used more instead of wall jumping. Basically a way to separate the two abilities within their function. 

Also from the perspective on how it feels and what you expect we had some inspiration from games like ninja gaiden and messenger that have really sticky movement.

Not saying everyone has to like the direction but it is what we decided to go with.

Thanks for elaborating tho. And also thanks for taking the time to leave some feedback :D