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Oh that's what you mean.
I guess this is just a preference thing then. Some games have wall jumps that let you go infinitely up others don't. We decided to have wall jumps be relatively strict with the push back because it encourages using the stick throw to be used more instead of wall jumping. Basically a way to separate the two abilities within their function.
Also from the perspective on how it feels and what you expect we had some inspiration from games like ninja gaiden and messenger that have really sticky movement.
Not saying everyone has to like the direction but it is what we decided to go with.
Thanks for elaborating tho. And also thanks for taking the time to leave some feedback :D