Thanks for the comment and feedback. The camera and angle were a real point of discussion when we were developing, but we decided to keep the aesthetic and try to preserve as much gameplay as we could alongside it.
Some of our level design could have fallen more in line with the angle as a result, but I have to admit that I got a little happy with trees and occlusion in the final hours of dev.
If/when we continue development we will definitely keep this in mind!