Great puzzle game, very well explained and the graphics and music match the game well.
The order of the puzzles was a bit strange, there is a big decrease in difficulty around the #15-18 puzzles some of them are solveable in 4 or 5 moves whereas the previous puzzles were a lot more thinky. The only puzzle I died on was puzzle 21, that one stumped me for a while. Managed to get to puzzle 27 before calling it a day.
I was hoping to be able to select a puzzle from the menu, but that only lets me select puzzles I have already beaten sadly. I was curious to see the numbers go up into the hundreds in that menu which made me curious: Are the puzzles generated somehow (backtracked from a solved state for example?) or are they all created by hand?
Great job !!
Viewing post in Immunia jam comments
Thank you for playing and for the feedback!
I really, REALLY tried to figure out a way to generate them with an algorithm, but I couldn't figure it out in time. I ended up creating a brute force level generation solution. I then evaluated each one by hand and attempted to rate them by difficulty. I did this for 999 levels, so, it's not perfect. My gripe is that even the first 100+ levels are simply too easy.
I am currently working on increasing the difficulty of all the levels for the next version with a new tool.
Thanks again!