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  • Slower projectile
  • Less stamina cost of actions in general
  • Improve flask use (Ability to trigger into Potion Drink State from Idle, Walk, Run, etc.)

I would separate stamina cost and projectile speed into a difficulty setting though, cause the current state is very close to the intended experience. Still, making an easier or harder experience, for people who want to just enjoy the atmosphere and exploration, or get one shot killed makes a ton of sense.

Thanks for the great and verbose feedback, once again!

(+1)

I think that perfect sums up the changes I would make if it were my game. And no problem, this has been very fun!