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I enjoyed this, having the 3D and the simple controls was great. I spent about 15-20 minutes on it. I got to a point I was going back around in circles, and did not get to the point of understanding the wall grinders everywhere. I think the enemy shrapnel and type of enemies were great. It had a little bit of a half-life feel from Steam years ago. I rated it very high. It was the first game I played, I will come back to it and see if I can understand more of the metroidvania aspect to it... The health-bar/map thing on the top was a little confusing to interpret at first, maybe or maybe I did not understand it correctly. Secret doors were great!

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i didn’t use half life as direct inspiration for this but i’ve played through those games so many time i suspect i will always have traits of them in my games lol. the thing on top is just a health bar and below that on the right is the missle bar, i never got to the polish stage like i wanted to but had planned to add numbers and clean up the icons for the health and ammo. c’est la vie. also i’m a huge fan of secret doors, but i did something very dumb and placed a secret door in front of progression lol. the original concept didn’t have them quite so secret so it made sense in planning. i’m really glad you liked it!