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That's correct, but I'll be doing different challenges throughout, and lots of people may only have a small sliver of time during this entire jam to take part :D

I'm pretty awful, personally, about being able to find an hour or two in a week to take part. Or like... I line everything up to have a weekend free to gamedev, only to have something come up and lose the entire time, so I have to wait until another time pops up.

And I was gonna end the jam a month earlier, but February is Tabletop Nonstop with Crowdfundr and Angel and I plan to run a campaign. So this way, I can put time and effort into promoting the bundle when it's done, rather than being busy that whole month. 🥳 

- ✨Beth

(+1)

So I'm confused, if I (not saying it is 100% possible) worked everyday on my submission, would it be valid?

Absolutely!

So, the challenge is to make something small and/or something in a small time frame. So you can make a game in a day or a weekend or a week (a week is still SUPER fast!), or you can make something small like a one-page TTRPG, a game on a business card, or a video game that's only 100 lines of code, etc.

Any interpretation of "small" is valid, and that includes "small" to you. If you normally spend 2 years on a game, then spending one month on a game is relatively small. Or if you normally make TTRPGs that are 50 pages long and make one that's 10 pages, that's relatively small too! 🥳 

- ✨Beth