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(+1)

this is nice! i really liked the boletaria gate opening lol, i was like why does this seem so familiar. it's a nice tribute. i think the combat is decent and manages to get a good back and forth. like it manages to make the tools you have feel useful and necessary. i think the speed of the character and the distance of the dodge are both way too low and make the character feel a bit like a dump truck. it may even be an issue of scale, given that the camera is zoomed so far out. i like how you mixed up the enemies, pairing ranged units with melee, and it was especially fun trying to get the ranged units to hit the melee ones. there was also a nice progression to the encounters. i had a lot of strange hangs, where the game would hang for up to 5 seconds after i hit a box or enemy. there would also be random hangs where the camera would teleport somewhere and quickly lerp back to the player. all told, great work on this! 

(+1)

Hello fellow Demon's Souls enjoyer :)

Thanks for playing the game and the verbose feedback!

The web version is not ideal, since it hangs on loading in shaders, and when the tilemaps get modified. Didn't have time to solve those issues unfortunately, but they aren't prevalent in the desktop build.

Same goes for the mouse issues. Had to change Godot versions the last minute to lessen the shaking bug, but It still didn't fix it.

The character speed and dodge need some tweaking, but since it also impacts combat heavily, it's not just a simple matter of turning it.

Thanks again for playing, and I'm glad you enjoyed it!