I had fun with it, the penultimate room especially showed the potential of the mechanic. I think I cheesed a few of the puzzles. Also I stopped taking damage at some point? The controls were the hardest hurdle to get over.
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A lot of the puzzles can be easily skipped once you discover the burst mechanic. I figured most players would be getting used to the unique style of movement, so I figured a course-correction mechanic would make things a little easier. I knew them more clever players would be able to use that to their advantage though ;) As for the damage, I also noticed that sometimes the collisions would just fail. It was a bug that didn't appear for me till the last day of development, so unfortunately I wasn't able to smooth it out. I hope that didn't ruin your enjoyment too much! If this jam allows patches, I'm going to hopefully try and fix it once my finals are over and publish a more polished version. Anyway, I'm glad you liked it! Thanks for giving it a play!