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(+2)

I really like the art style and the level of detail of the facility is insane for a 3 week project. Kinda sad that you had to make all the passcodes the same at the last minute. It made exploring the level pretty trivial. Music was extremely quiet and the sound design was also pretty abcent. After respawning the game became unresponsive sometimes, so I had to restart from the beginning a few times.

I think if you improved on the clunkiness of the movement a bit (door smashing, ape climbing) I think this would be a really fun game to speedrun (in a "Mr. Krabs Overdoses On Ketamine"-kinda way).

(1 edit)

Thanks for playing and sharing your thoughts! I appreciate the compliments on the art and level detail. I apologize for the last-minute decision on passcodes; it was due to time constraints. We will work on the music volume, sound design, and responsiveness issues, we aim to improve it for a smoother experience. I'm intrigued by the speedrunning potential and will explore enhancements. Thanks again for your valuable input!