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Quatsch Games

46
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20
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A member registered Feb 04, 2022 · View creator page →

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This reminds me of the games you would find on the Nintendo DS Store back in the day. The puzzles were great and you did a good job with difficulty slowly ramping up. Good game!

Pretty amazing what a well coordinated team of talented people can achieve in less than 3 weeks. The love and care put into the small things like the insanely good ui or the collectables make this stand out from the rest. Nothing really to complain about here. Good job, guys!

Ahh sorry to hear that. All the dudes will always try to stay close to you. "defend" mode dudes have a very short action radius, meaning they will always stay right by your side while "charge"-mode dudes are a bit more eager to fight, meaning they run further distances from you. But they too will return to you if you are too far away. If you feel like they are getting overrun, pull them away from the enemies by running away. Level 1 relies heavily on the "charge" mode dudes, as they do pack quite a punch, but they are pretty fragile. The healer is the round dude that spawns after wave 1. They always stay with you and if you lead them to wounded ally dudes, they will heal them.

I hope that helps!

Well polished, fluid mechanics and creative use of the theme. I like the idea of choosing the different flavors but didn't really see a reason why I should pick any other than the highest damage possible with no other modifiers (especially because others do lower damage + have negative drawbacks).

did not feature "monkeys spinning monkeys" by kevin macleod 0/5

I don't know whats more concerning - that you made this game or that I absolutely love it. Controls were difficult to figure out at first because modding the rat is a bit clunky but as soon as I knew what I was doing I was absorbed for a good hour or so. It really is the best game of this jam I played so far. Also really love the music. What is the name of the genre of the workshop theme?

Absolutely fantastic! The theme was incorperated really well and gameplay was fun. Some things were a bit difficult to grasp at first (e.g. how the momentum of the character carries over into the transformations) but I got the hang of it. The only gripe I have with this game is that the music becomes really annoying really fast, so thank you for letting me mute it haha.

Pretty fun actually. Didn't read the game description and I took a while to realize that I could switch my dance mode haha. For a game about being in a disco I would have liked a bit more music variety though. I'm also a big fan of lobby mode.

I really like the art style and the level of detail of the facility is insane for a 3 week project. Kinda sad that you had to make all the passcodes the same at the last minute. It made exploring the level pretty trivial. Music was extremely quiet and the sound design was also pretty abcent. After respawning the game became unresponsive sometimes, so I had to restart from the beginning a few times.

I think if you improved on the clunkiness of the movement a bit (door smashing, ape climbing) I think this would be a really fun game to speedrun (in a "Mr. Krabs Overdoses On Ketamine"-kinda way).

Oh wow, thanks for the kind words! I tested around for a bit and you were right: The time bomb (and also the rocket) do sometimes totally screw you over! So I dug up the Unity project and searched through the code (which is a total mess by the way) and finally found the bug.

In the case of time bombs and rockets the game accidentally overwrote some visuals of the chest, which made it impossible to find material mismatches.I patched the game and it should be fixed now.

Thank you so much for the feedback!

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That's so cool! Thank you! Can you shoot me an email? Itch doesn't have private messaging yet haha

contact@quatsch-games.com (Yes, I have bought the domain just for this)

That would be awesome! As it stands the majority of the text is readable from the get-go so just let me know if you find any weird grammar :)

I wanted to implement that the chapters and their rules slowly get added over time but there just wasn't enough time. Maybe I'll add it after the jam. Thanks for the feedback :)

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Here you go. Thanks and have fun!

https://thenonsenseguy.itch.io/mimic-sleuth

Wow thanks! This is my first game jam so that's really awesome to hear.

That's the highest praise I can get. Thanks :)

Woah thank you!

This game has passed the vibe check. I really like the sound design. Graphics are also minimalistic perfect! The cube isn't super great to control, but for what this game wants to be, it hits the nail on the head.

Reminds me of Pikuniku! Gonna try it out after I drop this link here:

https://thenonsenseguy.itch.io/mimic-sleuth


I played through it and didn't find a single cat! :(

I like the concept. Would have liked if creatures couldn't hurt me when I'm not looking at them (with the exception of the weeping angels) and put more focus on the "Don't look at them"-part of the game.

Aaahh! I want to play this so bad but I always get softlocked at the camp. When it works this game is so cool! I wish a bit more polish would have went into this.

We finally have an answer to the greatest question in our universe "what da dog doin"

The answer is satanic rituals.

A N A T H E A

Woah. Our games are eerily similar.

Pretty insane you made this game in just a week. Got softlocked when I tried  it in the browser because I was getting spawn killed while having 1 fps, so definitely download the game instead.

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It's really fun to make up stories and mnemonics on why the weird furniture is placed that way. Wish there was a quick restart or a way to skip the cutscenes.

Yours looks awesome! Gonne check it out after I drop this link here:

https://thenonsenseguy.itch.io/mimic-sleuth

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Would love to see someone new play my game!

https://thenonsenseguy.itch.io/mimic-sleuth

What can I say what the game didn't already say?

WOO! YEAH! *clap clap clap* WOHOO!

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Hard to believe this was made in a week... Incredible job!

Proof that highly polished simple games are better than rushed big games! Good job.

Damn that was really cool. Definitely something else. Great work!

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Yeah, many of my playtesters had the same problem... Please note that blood is always to the right of the hinge while rust is always on the hinge. Feedback appreciated though!

Can I rate this game in butter sticks?

You can't really see what path the fox takes because the grid isn't visible for him. It feels like a lot of trial and error.

The game has hella atmosphere. It's a bit janky here and there but overall I'm a fan. Would have been nice if you were required to have plant variety. Also the towers shoot a bit too fast after they reactivate.

Have only gotten 3 reviews so far. Maybe you'll add one ? ;)

https://thenonsenseguy.itch.io/mimic-sleuth

Pretty cool aesthetics. The timer was really unforgiving, which made the game pretty hard. And I think in a low gravity platformer, it's more fun to plan your way through the level (like in level 6) than doing precise jump and runs (level 7)

Doesn't load for me :(

I think the exit door is broken? Or am I just too dumb?

The atmoshpere is incredible, the mecanics were thoroughly explored and wow - that's a lot of levels! Some of the later levels can get a frustrating but nonetheless one of the games in this competition.