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(+4)

when you miss the t spin and say "nah fam block gon catch these hands today"

itch doesnt have spoiler tags so read the rest at your own peril

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Great concept, love the interconnection between block puzzle and shooter. Being able to use spare ammo to fix block layouts after wrecking havoc on corrupted blocks is honestly genius. Corrupting blocks also change stacking dynamics since you can reliably have some areas always filled until you pew pew them away, at the peril of having too many corrupted blocks stack up and mess up your stacking. There's a ton you can think about at any given moment. Super fun.

A few notes of feedback I'd give: giving an ammo a cap would probably help a lot. Near the 2.5x speed phases I'm realizing I have 150+ bullets stocked up even after the block boss and that I can stack until I get around 200+ bullets, use 30 on the boss, and hard drop spam after I get 200+ again to retrigger the boss. The game's definitely the most fun when you are forced to use ammo to help with your puzzle clearing, so discouraging players from reaching a game over state on the block puzzle would be best.

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but yeah this one's a whole lotta fun. good job 👍

(+2)

Thank you so much for your response! Absolutely a great point on the cap, so happy to hear you enjoyed! :)