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This is top tier quality for a game produced in a week. It introduced several levels of game design throughout the playthrough. Art design was amazing throughout, it definitely seemed heavily inspired by hyperlight. Sound/Music design was on point. Gameplay was very solid.

My only gripe is that sneak attack seemed a lot more like a detriment than a helpful solution.

Great work, keep it up.

Thanks a lot for the comments. Hyperlight was a big inspiration early on in both initial combat design and art style.