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(1 edit) (+1)

cool use of simple 3d, it fits well within the lo resolution and helps sell the designs.  i think the gameplay is a little slow for my taste for a jam game, especially with getting multiple characters to use and gaining experience.  very ambitious and pulled off well... how far does the actual game play get to in this version, I may have to come back and give it a bigger block of time to explore.  would be nice to have more text prompts around the game like in combat saying damage done and life and experience gained.  this it pretty cool though.  I didn't hear any audio or music, did that not make it in?

I assisted on a game for this jam.  would love to hear your ideas on our game :)

  Submitted:
WaterRush

When I started this I challenged myself to "make a turn based RPG without text", so that's why there's no text prompts. It seems like a silly idea now but I thought it would be interesting to give it a try. Gameplay doesn't go too far, and there's a lot of empty room in the dungeon that I didn't have time to fill (was literally placing enemies 30 minutes before the deadline). Thanks for playing !