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(2 edits)

Hello, Ilias, and thanks for playing Freedom in Nowhere!
I used the Godot Engine as well as Aseprite for my game, and because of its simplicity, I didn't require any kind of optimizations. The only thing that was difficult for me was to make the attacks 'sync' to the music, but at the end, I think it turned out pretty good! I started game development a couple of years back with a small game, and from there on, I have expanded its universe; this game is part of it. Regarding aspects of the game such as the name, and gameplay, they just popped out in my head! There is no hard explanation for that, heh.  

I have played your game before, yes, but unfortunately my computer can not run it that good, therefore, I can't rate it properly. I do have one question for you though: What is the reason behind all your games being called "A Little Thing Made out Of Clay"? Whatever the anwser is, I bet it's interesting!

Hey again Farnoway,

From your experience, is Godot easy to learn? Does it have visual scripting for non-super coders?

And was the 10-day timeframe for the jam enough for you to develop your game, or were you forced to set aside some mechanics that you originally wanted to include at first?

Oh, unfortunately, I need to improve my computer too. I have an old one, not as performant as I want. I can't do with it what I truly want to make—too many crashes and too much lag. I need to find a new machine as soon as possible.

Well then, for the rating, no worries. Thank you for taking your time to check my game; it's much appreciated!

As for the name, 'A Little Thing Made Out of Clay,' it is a full game (maybe a series) that I intend to develop. Actually, I've already started. When I participate in game jams, I try to have the playable characters made from the ideas I already have for 'A Little Thing Made Out of Clay.' In that way, all the interesting mechanics I create in the game jams will be implemented in the full game too if properly executed.