This game was very cool. I liked the note-taking aspect, as previously mentioned. This could be a real winner if it was polished up a good bit and sold, I think! My only real problem with it was the movement seemed overly fast at first, hard to be precise when moving that fast.
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Thanks! I'm really glad Orez brought the notetaking and "words as key-bits" mechanics to the table.
The visuals left on the cutting board is an engaging sci-fi element skin, since the longer-term aesthetic was the Player was injected into a simulated reality - I wanted to incorporate a cool little card flip into projected LED datapad display, too.
I'm definitely wanting to talk to the guys about polishing up more, at least!