Good job putting the GWJ screens at the start.
The game is too hard. I couldn't past the 3rd area. I think it's because the controls weren't like a traditional platformer but the level design was more in line with traditional platformers. Looking at the launch trajectory from the cacoon-ing mechanic, the level needs to be much bigger with bigger gaps.
Not sure if you did the music but it's very catchy and soothing. Without it, it'd be hard to play this game a dozen or more times.