Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AlsoFunGames

232
Posts
1
Topics
9
Followers
A member registered Aug 25, 2023 · View creator page →

Creator of

Recent community posts

(1 edit)

Nice cozy and quaint game.  I enjoyed the art style and sounds you choose.  I don't know why but I expected to get eaten by the panther while I was asleep.  Would have loved to see a bit more color or hints of color in places just to draw focus.  Ending #1 and #2 could use a bit more art.  #3 was great and the wording was appropriate.

Wild concepts.  Very tricky indeed.  I made it to the part where I can transform my mirror self into the orange block to jump off of but then the other half of that level was kind of frustrating with the low ceiling and spikes.  I tried hooking up my Xbox controller but it didn't work.  Maybe it only works with the Playstation controller.   GJ!

Great game and well executed.  Almost fully complete, imho, just needs a few more ambient noises and/or sound effects like walking and it'd be great!  I could see this being a full complete game on Itch with tons of levels and more puzzle mechanics.

- Damaging enemy sfx.
- Hint that you can hold down the laser AND then switch with Q to move mirrors:  making the puzzles somewhat easier.
- Dying and killing yourself by lasers sfx.
- No play again or back to main scene button at the end.

+ Camera shake

The last puzzle was easier than the others for some reason.  I loved the final boss.  A little anti-climatic after you defeat it but that's fine.  Great job!

Good game.  Needs some cute sound effects.  I got a little frustrated with that one jump but I had fun overall.  The graphics were pleasing and were consistent.  Followed the game jam theme well, too!

Nice game.  I think the movement could be a lot quicker or more responsive.  You could also try having the player turn in the direction first with the first key press if not facing the walking direction already.  Updating the objects would be cool too e.g. the mountains didn't look like mountains.  I love the character design and models.  Keep up the great work!

Nice game!  I liked the concepts and level design.  The difficulty ramped up a bit too much imho - rotating saws are frustrating.  A few Nintendo joypads were sacrificed to the hard floor gods playing Super Mario World back in my day.  The game could use a bit more SFX like when landing, jumping, lasers bouncing, etc.  Also, the camera should follow ahead of the player when falling.  Great game!

Cool game!  I just started playing and figured out the mechanics.  I think I could figure out the optimal strategies on subsequent matches.  There were only a few bugs that can be easily remedied:  music doesn't loop, could still press buttons on the right after running out of cards, and game doesn't full screen.  All in all, wonderful job.

 inside the zip file, there are 2 games.

Very unique art.

NGL, this boss is tuff.

Stopped after the 10 seconds countdown and 13 was my high score.  Nice.

Nice graphics and art-style.

At first, I wasn't sure this had mouse look so I tried beating it only looking straight ahead.  Nice job.

Yay I beat it.  I don't want to spoil the ending but it's kinda anti-climatic.

I got high!

Wow I played this for way too long.  I ended up in the grey area of imagination.  I'm sure this was a planned Star Trek reference and about traveling at the speed of thought.  Nice work!

This is hard.  I need a meter or something.  I got past the first obstacle.  Yay!

I don't know how to play this game. I'm I supposed to compile the pygame myself?

Wait was this a twofor for one?  I played The Holy MurderBullet shmup and thought that was the submission.  lol.  Anyway both games were quite fun.  Ty

OO this is hard.  Especially with no action/jump/bounce button.

That was a riot!  Never played a game with a dialogue after every single action before.

I saw a car on top of another car.  Haha.  I can hear the Outrun song while playing.  TY

Hm bouncy!

I've never had dreams with mimics in them but now I will.  Thanks!

Yay, I ate all the doritos!  I could see a scoring system like golf / pars.  GJ  

So good!  Progression is amazing.  Maybe add some power-ups or boosts every 10 points.  Good job!

Fun!  I wish I bounced off the walls but I do bounce up!  GJ

Can I control the stone?  Nice game!

Very cozy and zen.  Thanks!

Lost so many times I came out the other side winning.  Thanks for the game!

One game I survived 3 seconds and the next I got hit a dozen times but still survived 20 seconds.  Fun tImes!

Nice rolling and bounce animation!

I forgot to load the particle effects before the game starts.  Also, the goals are circular collisions (oops).  I'll upload a new version later.

Bounce

Jaja, no seriously.  The submission page started counting down with 2 hours on the clock.  And isn't daylight savings time only an hour back.

Is the jam an hour long or 2 hours long?

Not bad for your first foray into game development.

I was able to play using the mac version's PCK file.  Sorry, about the cost thing.  I forgot that I could do that.  The game was fun to explore.  I think the light around the player should be a lot bigger given how slowly it is to find things to interact with.  It'd be nice to have positional 2D audio sound effects too.  I ran into a few bugs too like coming out of the staircase and not being able to proceed further.  Both the staircase door and elevator were blocked/didn't work.  Also there was a shadow character but it didn't do anything.  I liked the spooky atmosphere, movement speed, and interaction features.  You made it easy to just pick up and item and have it used where appropriate.  Good job!

This has potential.  It just needs some more indications on what is going on and how they player can defeat the encounters.  More juice (like hit effects, particles, sfx, etc.) if you will.  Lastly, the graphics are tiny, maybe consider zooming into the action when encountering the enemies.  Good job on the dialogue and voice acting!

Game was a bit challenging.  I didn't figure out how to refuel my battery.  I think bouncing back on destruction of a block is jarring.  I think the progression of seeing most of the level before diving into the mines is better than starting deep in the mine and trying to find oneself around.  Maybe have a hint arrow/indicator to where the resources are would be helpful.  I felt having gravity was kind of weird at first.  Also, the end game amount is kind of impossible to get given how challenging the game is.  I like the audio and graphics especially the resources flying up towards the camera.