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(1 edit) (+3)

hello blood rivals! care to commence our combat to the death? 😁

jokes aside, your “mowed” was a lot of fun! i loved the collectathon aspects of it, it was like a mario galaxy purple coins star but actually good. the platforming was super tight and tricky, and one thing i appreciate a lot is the arrow that shows up once you don’t have a lot of grass remaining. a lot of games like this where you need to collect things across a level can be super annoying when you can’t find that one last collectable, so it’s a super nice quality of life feature. it’s INCREDIBLY hard, though - i died 12 times on the last level, and then i found out i was expected to only die so much less for silver. maybe some of the platforming could be more forgiving so that players can focus more on the speedrun aspects? some more movement abilities would be nice for that, as well. outside of that, it’s really impressive that you were able to design, model, and program so many expansive levels in such a short timeframe! also, i wasn’t expecting the heavy metal soundtrack, but it’s definitely welcome and definitely slaps and fits the gameplay really well! nice work lawnmower gang 🤝

(+2)

lawnmower gang 4 lyfe.

We didn't really have time to test the levels out enough to get good time/death requirements for the different medals as that was kind of a last minute addition.

Hey, lawn legion!  I haven't played yet, but I have to acknowledge how wild it is that both of our games about lawn mowing feature bronze/silver/gold medal systems.  I'm excited to experience your different takes on gamified lawnmowing!