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CodyWrye

33
Posts
2
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2
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A member registered Apr 01, 2020

Creator of

Recent community posts

Interesting idea, creepy atmosphere.

Super cool and fun, everything was so well done and polished and that little ending bit was awesome.

One minor complaint some of the text moved too fast for me to read, I'm a very slow reader

Great idea, solving puzzles and then platforming through them was fun.

The player felt a bit slippery to me, but it wasn't a big drawback, still had a good time.

Cute art, fun controls, good challenge.

Super cute and fun.

Really liked the idea here, I do wish i had a little more control somehow though. Maybe more cards or more card variety

Fun base defense, expanding the moat to make room for better defenses and such was a cool idea. Bonus points for the play on words

Solid kart racer with some fun characters and solid music

Really creative idea, Reading about it I didnt' think it would work but it very much does. Thumbs up

Very colorful, took me a minute to understand how I was meant to damage the enemy

The "Monkey Mode" voice over/sound hasn't stopped playing on loop in my head since I heard it.

Really fun puzzles with a clever "mode" system.

Pretty satisfying and looks great, i don't understand how it fits the theme at all though.

Switching perspectives to deal with different enemies was a fun time.

I too like the big duck

Fantastic idea, super fun to play.

Great idea and wonderful interpretation of the theme.

Fun concept, controls well.

That was a wild ride.

Cute presentation and an interesting theme/concept/

Very fun, very hard.

Great entry, Big Mode was a lot more fun than small mode.

Visually my favorite game of the jam so far.

I guess mouse buttons currently do nothing so yeah, moving mode swap to there would make sense. I actually much prefer playing on a controller (mode swap is either trigger or the left face button there).
We wanted to add sound of some sort to the car so you could tell when it was close (and also the spikey death ball in the foggy level) but ran out of time, definitely something we'll add if we continue development.
Yeah, the menu situation isn't ideal haha. This our first attempt at making a game and with the time restrictions some things didn't end up making the cut, a bunch of stuff got done on the last day that we felt were more important the menus. We're waiting to see what the reception is like before deciding to try to make it a full game or not, we don't really like a lot about the way we have the project structured so if we do we'd likely start over from scratch and just keep the good stuff (we'll keep you in mind if we do decide to go forward though :>).

Thank you very much for all the feedback, we really do appreciate it

Had a blast playing thing

Really creepy and unsettling in the beginning and great visual style. I did not understand what i was supposed to do with the debug puzzle though so didn't make it very far. (this is probably user error)

lawnmower gang 4 lyfe.

We didn't really have time to test the levels out enough to get good time/death requirements for the different medals as that was kind of a last minute addition.

If you care to try the other levels there is a Level Select on the main menu that lets you jump to wherever you'd like. Level 2 is the only level with precision platforming like that and is probably our worst level. I wish we'd have moved it to the end of the list but oh well.

Thank you for the feedback, it is much appreciated.

Great take on the theme, everything about the presentation is excellent.

Good concept, great visuals. The mouse sensitivity was too high for me and I couldn't hit anything so I was terrible at this.

Really fun and cool, was kind of hard to tell where to go at times though

Fun visuals and controls feel good. My only real complaint is couldn't tell what element enemies were so was mostly just shooting with whatever the last thing I happened to run into was.

Pretty fun, would have liked an option to increase the speed